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Navigating the varied implications of virtual crime

In an increasingly digital world, the boundaries between the virtual and the real continue to blur. The rapid advancement of virtual reality (VR) technology has opened up worlds of possibilities, from gaming and social interactions to education and therapy. However, as with any new frontier, it also presents unique challenges and dilemmas that society is only just beginning to understand and address.  


In a groundbreaking and unsettling case, a 16-year-old girl in the UK experienced what has been described as a virtual "gang rape" while immersed in a virtual reality game. This incident, reportedly the first of its kind to be investigated, has brought to light the psychological and emotional impact that actions in virtual environments can have on individuals in the real world​. As reported by The New York Post and confirmed by UK police, the teenager was using a virtual reality headset and immersed in an online game when she experienced a sexual attack by multiple online strangers. This incident has prompted a landmark investigation by UK authorities into the nature of virtual sexual offences, the police has lodged a complaint and are treating her 'psychological' harm similar to a rape victim.


Virtual experiences have become so realistic that they can elicit profound emotional responses. This is not only a testament to the power of VR technology but also a call to recognize and address the real impact these experiences can have​. The psychological trauma experienced by the victims underscores a crucial aspect of virtual reality - its power to evoke real emotions and mental states. This raises important questions about the nature of experience and trauma in digital environments.  The immersive nature of these platforms can cause real psychological damage, equivalent to that of physical crimes, challenging our perceptions of what constitutes harm and abuse


Legal Implications

The legal world is currently scrambling to understand and navigate the implications of such virtual crimes. The UK's National Crime Agency has indicated that crimes committed in virtual reality might need to be considered criminal offences, reflecting their real-life impact on victims. However, current legislation is not equipped to handle these types of offences, presenting significant challenges for law enforcement and the legal system at large​​​​.


Studies and Best Practices to Prevent and Deal with Virtual Sexual Assaults Online


Recent studies and analyses, like those in the German Law Journal, focus on digital sexual violence and online technologically facilitated sexual violence (OTFSV). They highlight the need for criminal law reforms to address these issues effectively. The studies emphasize the evolution of digital sexual violence, pointing out that earlier incidents, such as the LambdaMOO case back in the 1990s, were not adequately addressed by the law. This was a significant early incident of virtual assault in an online community called LambdaMOO. In this text-based virtual environment, a user described actions that were interpreted as the virtual rape of another player's avatar. This incident was initially treated as a problem within the game rather than a legal issue, showing the early struggles in recognizing and addressing digital sexual violence. It highlighted the complexities of regulating behaviours in virtual spaces and the need for legal and community frameworks to address such incidents. This neglect has led to a proliferation of more sophisticated forms of digital sexual violence​​. 


One significant challenge in legal regulation is the absence of a supranational criminal law that addresses OTFSV. This leads to fragmented approaches among states and difficulties in establishing accountability for OTFSV, especially when these offences are committed extraterritorial​​. There are notable deficiencies in how criminal law conceptualises OTFSV. While some forms, like image-based sexual abuse (IBSA), have seen quicker legal responses, others, such as text-based sexual abuse (TBSA), lack specific legal provisions, leading to inconsistent approaches in prosecution and redress for victims​​. Even though the statistics show that IBSA has seen quicker responses than TBSA. The fact remains the same that they are both woefully inadequate. 


The Role of Tech Companies

The incident has also spotlighted the responsibility of tech companies to ensure user safety, especially those operating in the metaverse. Reports of avatar groping and even digital gang rape have highlighted the murky territory of how virtual assault is regulated. As the metaverse expands beyond gaming and socializing to include work and other serious interactions, companies like Meta, Nike, and Walmart are under scrutiny regarding how they will protect user data and manage virtual interactions.


Companies are approaching the regulation of virtual abuses in the metaverse by considering how existing policies on bullying and anti-harassment can be adapted and enforced in these new environments. They are also grappling with technical challenges and the need to develop governance structures that protect user data and ensure safe interactions. However, the specifics of their approaches and the effectiveness of these measures remain unclear. What is clear, however, is that creating and governing a suitable regulatory environment remains a significant challenge Meta, the parent company of the platform where the incident occurred, has a feature called "personal boundary" designed to keep unknown users at a distance. Despite this, the incident occurred, raising questions about the efficacy of such safety measures and the ethical responsibilities of companies creating these immersive worlds​​.


Looking Forward

This incident is a reminder of the power of virtual experiences and the need for a proactive approach to understanding and legislating these new spaces. It's an invitation for all stakeholders, including users, tech companies, legal experts, and policymakers, to engage in an ongoing dialogue about the nature of virtual experiences and the standards needed to ensure they are safe and respectful for all participants. Currently, the legal landscape lacks legislation and regulations to navigate these future troubles.


Conclusion

This incident is a poignant example of the complex interplay between technology, psychology, and ethics in the modern world. It's a call to action for all of us to better understand and navigate the new realities we are creating and to work together to ensure they are spaces of positive engagement and respect. As we continue to explore and expand these virtual frontiers, given the rapid pace of this evolving tech it is high time that conversations around facilitating appropriate legislation for this type of abuse are discussed. Let's commit to fostering environments that prioritise the well-being and dignity of all individuals.


[This post was authored by Trisha Sharma, a collaborator at Degen Law Academy and a third-year student at Gujarat National Law University]



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